Mortal Kombat X
The words fatality and "get over here" are
synonymous with everyone's favourite violent beat 'em up and violent is an apt
description for the franchises latest iteration, Mortal Kombat X.
The improvements span the entire game, and for the most
part, the game feels fresh, new and a genuine attempt at bringing Mortal Kombat
to the next Gen. The graphics are great for a beat 'em up, the game play is smooth
and flows well. The campaign is good fun, but not nearly as lengthy as MK9’s
brilliant story mode. NetherRealm studios do a good job with introducing the
story, with quick time events and contextual fights thrown in for added fun. The
story however didn't hold up in my opinion as I found all the old characters
that I really care about, Baraka, Night wolf, Rain, The cyborgs (to name a
couple) were rarely seen, if at all, throughout, only for one of them to be
killed off half way through by my new favourite D’Vorah.
Too much of the game was spent focused on the four new generation
of fighters, Cassie Cage, Jaqueline Briggs, Kung Jin and Takashi Takeda. While the
characters are interesting enough, I felt as though the other characters that
make the franchise memorable for millions were not given enough time to be
fully fleshed out. More time playing as Sub-Zero or Kotal Kahn would have been
great, especially as the new Bad guy Kotal Kahn seems a bit of a wimp getting
slapped about in all his engagements, it just felt loosely put together on
occasion and would probably have benefited from an extra 2 hours to fully make
the campaign a worthwhile experience.
The multiplayer is expansive with every game mode you’d
expect from a fighter, plus more. Online and offline modes offer plenty to stuck into, including the new faction war, where players pick one of five factions to fight for. Points earned through wining matches, meeting specific targets and faction specific challenges all contribute to leveling up your profile as well as your faction. There is however little incentive to compete fully after it become apparent you've picked the losing faction while Lin Kuei have an overriding majority of players while Special forces around 6%. There is nothing stopping players from switching to the winning faction to get a reward then simply switch to whatever one is winning next.
The faction war concept initially got me excited but after waiting over 45 minutes to play a single faction match it quickly seem a good idea on paper, not fully realised, and that is a shame.
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